monica porucznik

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I’m a product designer specializing in AI-driven systems and the person partners ask for by name to find solutions in ambiguous spaces. My approach defines clear mental models to guide product direction and align teams across a shared narrative. I’ve shipped products across start-ups, agencies, and Fortune 500s — for the last 7 years at Microsoft I led the evolution of AI-driven advertising at Microsoft AI, shaping product direction for ad campaigns & creatives.

Skills AI-native Design Gen-AI Human-AI Interaction Design Strategy Visual Design Adaptive Workflows X-F Leadership Storytelling Horizontal Systems Data Viz Design Systems Mental Models
Tools

Figma
Claude
VS Code
Cursor
After Effects
Principle

UserTesting
Perplexity
Storybook
Photoshop
Illustrator
Pencil & Paper

16 Years Exp.
Redmond, WA · 2019–2026

Microsoft/Senior Designer

Lead designer on the Microsoft Advertising team @Microsoft AI shaping how advertisers create, understand, and trust their ads with the shift towards AI. — consistently turning ambiguity into clear, shippable experiences that scale with platform-level consistency.

  • Reframed core ad creation experiences, transforming complex workflows into a unified, trustworthy AI‑powered system of automated generation and recommendations based on advertiser goals.
  • Defined and refined system architecture for gen‑AI experiences, shaping core workflows for AI‑generated assets, creative tooling, and brand alignment to maintain advertiser confidence and trust in AI.
  • Built and scaled Ads Studio, evolving an asset library into a scalable creative hub to produce high-quality ad assets, setting platform-level patterns for for AI-assisted creative tools and decisions.
  • Led end-to-end design and strategy for the launch of Performance Max, Microsoft’s first AI-powered ad campaign, establishing a new goal-driven mental model to redefine the framework for the ecosystem of campaigns.
  • Defined Copilot’s role in Microsoft Advertising, shifting from task automation to AI as a creative collaborator. I established the mental model for how AI‑assisted creative work should feel and interaction patterns now used across the ecosystem.
  • Designed the dashboard, settings pages, and core workflows for the launch of Microsoft Clarity.
  • Acted as a de‑facto design lead across functions — aligned PM, engineering, and leadership through clear reframing narratives and phased paths from vision to execution, accelerating team velocity and reducing ambiguity across surfaces.
  • Led platform‑scale UX and design‑system governance of shared components in the Ads UI Kit to drive consistency, eliminate one-offs, reduce design & engineering maintenance costs, and raise the bar for craft across Microsoft Advertising.
Seattle, WA · 2014–2019

Palador/Principal UX Designer

Led the design team at a SaaS company to create enterprise products, mobile apps, design systems, and custom software for a wide range of clients.

  • Served as the principal designer on branding and visual design for many website redesigns, including Palador’s own site.
  • Created a design system for Cray Supercomputing, defining component libraries, interaction patterns, and visual standards across applications. Designed an app to run research on supercomputers with new system.
  • Designed future-vision concepts and rapid prototypes for Samsung R&D, exploring new mobile apps and IOT devices and evaluating emerging technologies with stakeholders at Samsung.
  • Collaborated on merging two of PayScale’s business products. Prioritized features, mapped user flows, and prototyped concepts related to employee compensation, managing teams, and job feedback.
  • Designed web apps and design systems for WA State and King County government agencies.
  • Designed a suite of iOS and web apps for FlightSafety to manage distribution of training materials and evaluate training center performance. Created and documented a flexible design system.
  • Designed the TimeTracker app for logging consultant hours.
Seattle, WA · 2013–2014

UXAnimal/UX Designer

Designed complex enterprise and consumer experiences for a range of clients at a startup design agency

  • Led UX for an internal enterprise web application for EA, working closely with stakeholders to create the UI for complex feature sets and establish a cohesive visual language with style guide.
  • Improved usability for Aramark’s order management web application, prioritizing use cases, optimizing task flows, and validating changes through user interviews.
  • Principal designer during rebrand of company website, including new UI and visual language, and front-end implementation with HTML/CSS.
Richmond, VA · 2012–2013

Capital One/UX Designer

Contributed to the redesign of Capital One's credit card website, making them the 3rd Fortune 100 company to shift to responsive web.

  • Designed responsive concepts for the credit card experience, aligning with new brand guidelines and modernizing the visual system.
  • Prototyped and tested workflows to validate user behavior and refine designs based on insights.
  • Delivered digital assets for the Quicksilver product launch and ongoing site updates, ensuring consistency across surfaces.
Blacksburg, VA · 2011–2012

Modea/Project Lead

Led delivery of device emulators and marketing tools for Verizon and other clients that needed mobile device marketing.

  • Directed end-to-end delivery, managing developers, timelines, and scope to ship high‑quality device simulators
  • Designed and produced device assets through photography, editing, and Flash development, ensuring visual accuracy and brand consistency.
  • Established structured workflows using XML‑driven systems that improved maintainability and accelerated updates across client projects.
Rochester, NY · 2010–2011

R.I.T./Media Production Assistant

Supported digital learning and media production for university faculty, delivering clear, accessible educational experiences.

  • Designed and developed educational websites that organized course material into intuitive, student‑friendly interfaces.
  • Produced and edited video content for lectures and university events, including recording, editing, and subtitling for accessibility.
  • Delivered multimedia assets on demand to support faculty needs across instructional content and digital communications.
Education Education

Rochester Institute of Technology

BFA – New Media Design 2011